Kakuto Chojin: Back Alley Brutal

Kakuto Chojin: Back Alley Brutal

Developer(s) Dream Publishing
Publisher(s) Microsoft Game Studios
Platform(s) Xbox
Release date(s)
  • NA November 11, 2002 [1]
  • JP January 1, 2003
Genre(s) Fighting
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Media/distribution DVD-ROM

Kakuto Chojin: Back Alley Brutal (Kakutou Choujin: Fighting Super Heroes [1] as known is Japan) is a fighting game exclusively made for Microsoft's Xbox gaming console published in 2002 by Microsoft Game Studios. The game was the sole product of developer Dream Publishing, a studio created from members of Dream Factory and Microsoft. It was originally created as a tech demo to show off the graphic capabilities of the Xbox, before the decision was made to turn it into a full game.

Contents

Gameplay

Kakuto Chojin is a fighting game generally set in a three-dimensional arena. There are thirteen fighters, each with their own arena. Each character has two styles of fighting; the "Kakuto" style is the only one available at first, with the "Chojin" style acquired after beating Story mode with a character. Kakuto Chojin attempts a different fighting system in that it lacks buttons meant specifically to punch and kick, instead assigning controls to high, middle and low attacks, along with the ability to unleash a special attack. The left trigger allows for free movement around an arena, while the right trigger is used for blocking and an attack modifier. Besides the Story mode, there are the standard Practice and Vs. modes. Kakuto Chojin allows for a Battle Royale with four players at once.

Reception and controversy

Kakuto Chojin, though heavily hyped and praised for its graphics, received unfavorable reviews from both critics and gamers, who citied its shallow gameplay, weak Story mode, and lack of bonus material. The game averages a 52.54% rating on the aggregate game review website Game Rankings. Game Informer magazine described it as a Tekken ripoff; ironically, a portion of the Kakuto Chojin development team were indeed ex-Tekken developers.

The game was pulled off the shelves in early 2003 due to accusations of containing offensive religious content. Verses from the Quran were allegedly being chanted in the background of the song "Love/Hate Chant", which serves as theme song for the character Asad (a Muslim himself). To date, Kakuto Chojin has not been re-released. The initial intent may have been to reissue the game without the chant, but its sales were so poor that Microsoft presumably decided a reissue would not be profitable. In fact, Kakuto Chojin is not found on any official game list published by Microsoft, further suggesting that there was no reissue and Microsoft has decided to erase the game from its records. Ironically, the game was touted as the first first-party fighter developed for the Xbox.

Characters

Sources

References

External links